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Configuring Asset Manager

The plugin uses Unreal Engine's Asset Manager to scan and load building data assets. Before using the plugin for the first time, register BuildingDataAsset as a scannable Primary Asset Type.

Open:

EditProject SettingsGameAsset Manager

Add a new entry under Primary Asset Types to Scan and configure it as follows:

Setting Value
Primary Asset Type BuildingDataAsset
Asset Base Class BuildingDataAsset
Has Blueprint Classes Disabled
Is Editor Only Disabled
Directories Directory containing the building data assets
Is Editor Only Disabled
Apply Recursively true
Cook Rule Always Cook

For example, building data assets can be stored in:

/Game/BuildingAssets

Configure BuildingDataAsset Asset Scanning