Modular Building System¶
Modular Building System is a modular building plugin for Unreal Engine. Its core systems are implemented in C++, with interfaces available for Blueprint use and extension.
The plugin is built around building entities, Chunk management, and HISM batch rendering, supporting both static building modules and independent Actor-based buildings within the same project.

Key Features¶
- HISM and Actor rendering modes
- Chunk-based building management
- Building preview, placement, movement, and removal
- Socket snapping and grouping rules
- Server-authoritative validation for multiplayer games
- Incremental replication of building entities
- Structural support and collapse detection
- Extensible building cost and effect systems
- Standard workflows for Blueprint-only projects
Getting Started¶
New users are advised to read the following pages in order:
Plugin Information¶
- Plugin Name: Modular Building System
- Engine: Unreal Engine
- Primary Implementation: C++, with Blueprint support and extensibility
Development Status
The documentation and example project are still being improved. For the latest feature information, refer to the plugin changelog and known limitations.
If you have any questions, please feel free to contact me via QQ 3565847501 at any time! 😊